
GAME DESIGNER
PROJECTS

OUT OF THE SHADOWS (2025)
Stealth | Lead Developer & Level Designer
A stealth adventure thriller where every shadow is your ally. Escape a maximum-security prison as a framed scientist in this story-driven third-person game of survival and revenge. As the solo developer, I led a team of seven collaborators across sound design, music, narration, video editing, UI/UX design and marketing, while keeping my main focus on crafting a game that aligned with my forte—level design.The game was created in Unity with audio implemented through FMOD and is published on Steam.
RAILWAY CHAIWALA
Psychological Horror | Level Designer
Step into the world of Ramu, a spirited railway chaiwala at the bustling Fakripur station. Life isn’t just about brewing chai —it is steeped in mystery! Uncover dark, masala-filled secrets in this Psychological Thriller Game with a blend of suspense and Indian flavor !. The game is published on Steam and Itch.io.
SILENT REVENGE
FPS | Level Designer
A miner dies in a tragic work accident, and his boss refuses to take responsibility, leaving behind a grieving family—especially his daughter, who witnessed his final moments. Now an adult, she seeks revenge. My focus on this first-person shooter was narrative and level design, carefully placing covers and designing the environment to support both gameplay fairness and storytelling. The game was created in Unity and Wwise.
CONFESSION
Narrative | 3D - Modeller & QA Tester
You are a journalist who has been lured into the home of a (jigsaw like) serial killer whilst trying to gather evidence for a story. He wants to confess, but in order to give you what you need, he locks you inside his apartment and forces you to gather clues which tell his story. This is his final game, complete it or become his next victim.​
LOST
Narrative | Environment Designer
This project was a major stepping stone in my game development journey. Developed by a team of four, it’s a walking simulator focused on atmospheric exploration. I designed the mansion layout and crafted the environment to create a tense, creepy horror experience. The game was built in Unity, with 3D models and assets created in Blender.
SPECTER
FPS & Action | Level Designer
Enter a terrorist-controlled zone as an undercover agent and rescue the hostages held captive. Developed by a team of four, this third-person shooter showcased my work in environment design. I also designed the game’s layout, planning how the narrative would progress from one beat to the next. The game was built in Unreal Engine.